Sunday, October 12, 2008

Final Pull over, fristk, Beat down

3 comments:

alicia rosas said...

I really appreciate the way you've treated all of your verbs. You mentioned wanting to keep your actions true to the way they are in real life, and I think you showed real sensitivity to all three of them. The way the cars on the highway don't all move at the same speed is very telling of what a real highway would be like. (I also think your positioning of the police on the side is great-- they totally hang out and watch for crazy drivers.) I also like the way you utilized the space and created shifty, diagonal movement during the chase scene. It was an effective way to symbolize speed, anxiety and confusion. Your transition to your second action is effective in the sense that the two letterforms turn into legs for me.

One of the things I think really aided your animation was your use of color. Though the treatment was rather subtle, I think it really gave "faces" to your type and allowed me to follow your storyline more clearly: the cars passing by on the street are all different colors, the "po" that chances "lice" turns on the police signal which flashes red and blue. (I think I remember you mentioning your original concern with breaking up the word, and though I never saw it as too much of a problem, I think color really clarifies your characters.) I also think that your yellow type at the end coupled with the typeface choice are very telling of police tape without physically being a yellow band with black type on it.

Overall, I think you've done a really great job of not only presenting three motions to your viewer, but an interesting narrative. You mentioned in your statement that you wanted to show a contrast between humor and police brutality, and I think that came across really well through your portrayal of your actions and overall design decisions.

Morgan Ashley Allen said...

not much to say, you did a great job introducing and explaining your learning keypoints (not that there are many, as greg said you own flash -and on that note, i give credit where credit is due [so thanks for helping me]).
you held true to your initial sketches and did a good job bringing them into a faux 3-d world, and applied time well to them, the actions possess idiosyncrasies that translate as "human" (with the exception of the pat-down, could you rub or go up to seemingly check twice -its the only one that seems too even (?)). your editing is right on (color change -AWESOME (i.e. flashing lights), nonetheless, and i think that story-boarding helped you plan out the action, but that without the movie version, your storyboard would prove to be much less interesting (so in short, its the little things that happen between 1 second increments that make the actions believable).
some minor things i would like to see: in the last car (the brugundy sedan, specifically) he doesn't possess the putting-along essence of the first two (no side-to-side movement like the first), and the upside down backwards police in the pat down is weird, doesn't bother me but looks weird, so whatever.
yay, ian.

Josh Eithun said...

PULL OVER.

The real context you have given this action really helps make it clear. From the three cars crossing before the crazy one to the alternate flashing of police lights really hits this action home - nice work.

FRISK.

While this one represents frisk, i think its the weakest of the three. why do the two letters go diagonal like that? to represent legs? Also the fact that are 4 Police going down the letters - are there 4 cops frisking him? It may have worked using "po" and "lice" to represent two hands, or maybe just individual letters. The transition here seems a little goofy also - the transition from pull over to frisk seems seemless..like he was pulled over and then frisked. but from frisk to beat down, its like everything stopped for the camera to move and and then began again. It might have been nice if the beat down started during the frisk - maybe the officers found something on him to warrant such treatment.


BEAT DOWN

Once the beat down starts it works great. Its clear the word is being beat to a pulp. I do wish however that the screen turned to red with more purpose. Maybe the read starts from the center where the word is and slowly fills the screen until the beat down is over. The final transition to the police tape is good and gives the animation a sense of closure.